Learning by building. Creating with purpose.
Hi! I’m Isaac, a self-taught game developer exploring game design through hands-on coding and creative projects. I love experimenting with different mechanics, styles, and systems — from idle and clicker games to full-featured strategy and puzzle experiences.
Every project is a learning opportunity, and I’m passionate about turning ideas into polished, playable games using Python and Pygame. My goal is to keep improving with each release and build a portfolio that reflects real growth, creativity, and technical skill.
Recent Project: Conquest Engine
A modern military-themed idle clicker where you build an army from scratch and unlock powerful upgrades. Simple to play, satisfying to grow, and built entirely from code.
What to expect from my work:
• Clean, readable Python projects
• Fun gameplay loops with progression systems
• Simple installs and clear structure
• Variety in themes, mechanics, and future concepts
Thanks for visiting my page!
I’m always learning, always building — follow along if you’d like to see what’s coming next.